Tuesday, February 19, 2008

No Time For Second Life, Dr. Jones

I used to play around in several user environments called mucks (Multi-User Chat Kingdoms), back in the day. These were virtual environments similar to MUDs, but the difference between then and now was that it was all text. No pics or images to look at (unless you used ascii images), so all you had to go on was your imagination and good writing. In the mucks, I would create virtual landscapes, and bedrooms in a house. I wasn't a particularly good writer, so they were pretty much static things based off of a show I liked or something. My avatar was based on a character I liked, and was part of a group in the show, but made up of my RL (real life) friends. Unlike Second Life, there was no economy, and no upgradeable membership. That was it. I still made a couple friends online therein, but mostly I did it to hang out with RL friends.

I did that for a year, maybe 2. I eventually logged in less and less, and so did my RL friends. It was immersive, but not that immersive.

About a decade later, along comes WoW. Now this was immersive. You could create an avatar that people could look at and earn XP (experience that allows you to "buy" more skills, magic spells, etc) and any money you "earn" from fighting NPC (non-player characters) and other players from the enemy clan could buy you better weapons/armor/clothing...All at a monthly subscription price. You could spend the hard-earned in-game cash in the online auction house for new magical items and weapons and armor, or you could put any of your treasure up for auction as well. Heck, there were gold farmers out in China that would sell you in-game gold for RL money (as long as you didn't get caught violating the EULA). The world was beautiful, vast, and one could spend days online, and many people would, to the detriment of their RL responsibilities.

I did that for a year and a half, but some of my friends still do it and run a couple clans. They spend upwards of 8 hours a night online many times, and I just couldn't put that kind of time in anymore. Heck, I usually could only put in an hour or 2 before I had to attend to RL stuff, barring the random all-nighter to raise a few levels.

I keep telling myself I'll get to playing again, and maybe even check out another MMORPG (Massive Multi-player Online Role Playing Game) called CoH/CoV (City of Heroes/Villains) where you can play either a super-hero or villain. I have a few good friends on there that would show me the ropes. But I still don't have time, and I don't know when I will.

For now, it will have to be a "No thanks" from me; my first life stresses me out enough.

5 comments:

dug can read said...

Well, I am afraid RL does bump into VL (virtual life) time. Especially when these virtual games do not have an end in site. You have a serious time commitment. Can you get run over by a truck to end the game?

According to second life stats, "Residents spent 25.6 million hours in Second Life in December." (http://secondlife.reuters.com/stories/2008/01/31/data-shows-growing-divide-between-casual-and-heavy-sl-users/)

Can you imagine harnessing that time for something productive like solving our energy problems?

Kaze656 said...

Thank you for reviving my memories of IRC - even though virtual worlds had already been built by the time I found IRC, it still brings back fond memories of creating one's own "space" within the chat environment. Don't know how that compares to the MUCKs you describe, but it sounds vaguely similar.

And you will always be welcome in Paragon City, home of the heroes.

SwissMiss said...

I would also say "No Thanks" for me as well - between real life at school, at work, and at wedding planning, if I had a virtual life, I wouldn't be alive and healthy right now!

Rob said...

I just found this blog entry-

http://soulkerfuffle.blogspot.com/2006/10/view-from-top.html

A troubling account of how the online game World Of Warcraft affected a former player.

clown said...

nice link, Rob. I read the followup to it, which is an account of a friend who sees WoW as a positive influence, but IMO, knows when to stop. His WoW motto and my life motto are the same: "When it stops being fun, walk away."

http://soulkerfuffle.blogspot.com/2006/10/warcraft-another-point-of-view.html